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EMCEES | SUNDAY 10TH November 2019
WELCOME | LECTURE HALL 1 | INDUSTRY INSIGHTS
INDUSTRY INSIGHTS WELCOME
In Industry Insights, learn the inner workings and new trends of the games industry from those who know it best. Create more potent strategies with region-specific as well as global insights.
WELCOME | LECTURE HALL 2 | DESIGN & DEVELOPMENT
DESIGN & DEVELOPMENT WELCOME
EMCEE Hernan Lopez, Producer, Epic Llama Games speaker details add session2019-11-10 2019-11-10 Asia/SingaporeDESIGN and DEVELOPMENT WELCOME | GameDaily Connect SessionEMCEE | Hernan Lopez, Producer, Epic Llama Games — Creating games is an art – one of the most technically demanding fields of art in existence. Join us in Design and Development as we replay some of the best collisions between creativity and code. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Creating games is an art – one of the most technically demanding fields of art in existence. Join us in Design & Development as we replay some of the best collisions between creativity and code.
9:30AM | SUNDAY 10TH November 2019
9:30 | LECTURE HALL 1 | INDUSTRY INSIGHTS
Welcome and Opening Ceremony
add session2019-11-10 9:30:002019-11-10 10:25:00Asia/SingaporeWelcome and Opening Ceremony | GameDaily Connect Session — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
10:30AM | SUNDAY 10TH November 2019
10:30 | LECTURE HALL 1 | INDUSTRY INSIGHTS
Innovation and Transformation of Game Technology
Lianghong Fei, Principal Evangelist, Amazon Web Services speaker details add session2019-11-10 10:30:002019-11-10 10:55:00Asia/SingaporeInnovation and Transformation of Game Technology | GameDaily Connect SessionLianghong Fei, Principal Evangelist, Amazon Web Services — Lianghong Fei will share the application of game AI technology, Gamelift for multiplayer game platform, Lumberyard game engine and the value of cloud computing for game development. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Lianghong Fei will share the application of game AI technology, Gamelift for multiplayer game platform, Lumberyard game engine and the value of cloud computing for game development.
10:30 | LECTURE HALL 2 | DESIGN & DEVELOPMENT
e-Game Town Pitching speaker details add session2019-11-10 10:30:002019-11-10 11:25:00Asia/Singapore | GameDaily Connect Sessione-Game Town Pitching — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
11:00AM | SUNDAY 10TH November 2019
11:00 | LECTURE HALL 1 | INDUSTRY INSIGHTS
Entering the Smart Gaming Era in China
Chong (Chloe) Liao, Senior Marketing Strategy Manager, Ocean Engine (Bytedance) speaker details add session2019-11-10 11:00:002019-11-10 11:25:00Asia/SingaporeEntering the Smart Gaming Era in China | GameDaily Connect SessionChong (Chloe) Liao, Senior Marketing Strategy Manager, Ocean Engine (Bytedance) — China is a country with very developed mobile games. In the era of short video, we will show you the way to communicate with Chinese players and how to stimulate their interest in your game quickly. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
China is a country with very developed mobile games. In the era of short video, we will show you the way to communicate with Chinese players and how to stimulate their interest in your game quickly.
11:00 | LECTURE HALL 2 | DESIGN & DEVELOPMENT
e-Game Town Pitching speaker details add session2019-11-10 10:30:002019-11-10 11:25:00Asia/Singapore | GameDaily Connect Sessione-Game Town Pitching — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
11:30AM | SUNDAY 10TH November 2019
11:30 | |
LUNCH BREAK
12:30PM | SUNDAY 10TH November 2019
12:30 | LECTURE HALL 1 | INDUSTRY INSIGHTS
Introduction and Practice of UE4 New Features
Wenlei Li, Senior Developer Support Artist, Epic Games speaker details add session2019-11-10 12:30:002019-11-10 13:25:00Asia/SingaporeIntroduction and Practice of UE4 New Features | GameDaily Connect SessionWenlei Li, Senior Developer Support Artist, Epic Games — This session will cover some new features, Virtual Textures in particular. Wenlei Li will explain the concept of the feature, why it matters as well as using UE4 editor onsite. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
This session will cover some new features, Virtual Textures in particular. Wenlei Li will explain the concept of the feature, why it matters as well as using UE4 editor onsite.
12:30 | LECTURE HALL 2 | DESIGN & DEVELOPMENT
Art Meets Design: Working Efficiently With Artists
Chris Natsuume, Creative Director & Co-Founder, Boomzap speaker details add session2019-11-10 12:30:002019-11-10 13:00:00Asia/SingaporeArt Meets Design: Working Efficiently With Artists | GameDaily Connect SessionChris Natsuume, Creative Director and Co-Founder, Boomzap — One of the most important things Game Designers do is to work with Artists to realize the combined team vision for the product. Failures in communication and understanding how to work with Artists on the part of Designers is probably the easiest way to lose months or even years in a production process. This session will cover a number of tools and processes for getting the most work done efficiently. This will be valuable not only for Designers, but especially for Producers, Project Planners, Game Directors, and of course Artists and Animators. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
One of the most important things Game Designers do is to work with Artists to realize the combined team vision for the product. Failures in communication and understanding how to work with Artists on the part of Designers is probably the easiest way to lose months or even years in a production process. This session will cover a number of tools and processes for getting the most work done efficiently. This will be valuable not only for Designers, but especially for Producers, Project Planners, Game Directors, and of course Artists and Animators.
1:00PM | SUNDAY 10TH November 2019
12:30 | LECTURE HALL 1 | INDUSTRY INSIGHTS
SESSION CONTINUES: Introduction and Practice of UE4 New Features
Wenlei Li, Senior Developer Support Artist, Epic Games speaker details add session2019-11-10 12:30:002019-11-10 13:25:00Asia/SingaporeSESSION CONTINUES: Introduction and Practice of UE4 New Features | GameDaily Connect SessionWenlei Li, Senior Developer Support Artist, Epic Games — This session will cover some new features, Virtual Textures in particular. Wenlei Li will explain the concept of the feature, why it matters as well as using UE4 editor onsite. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
This session will cover some new features, Virtual Textures in particular. Wenlei Li will explain the concept of the feature, why it matters as well as using UE4 editor onsite.
13:00 | LECTURE HALL 2 | DESIGN & DEVELOPMENT
Publishing Indie Games in China and Worldwide
Simon Chang, Vice President of Asia Pacific, Devolver Digital speaker details add session2019-11-10 13:00:002019-11-10 13:25:00Asia/SingaporePublishing Indie Games in China and Worldwide | GameDaily Connect SessionSimon Chang, Vice President of Asia Pacific, Devolver Digital — Simon Chang will draw from his extensive experience in the game industries of Taiwan, Mainland China and also at Devolver Digital, to provide some insights for the local indie developers, do's and don'ts, and his prospect of indie games in general. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Simon Chang will draw from his extensive experience in the game industries of Taiwan, Mainland China and also at Devolver Digital, to provide some insights for the local indie developers, do's & don'ts, and his prospect of indie games in general.
1:30PM | SUNDAY 10TH November 2019
13:30 | LECTURE HALL 1 | INDUSTRY INSIGHTS
Where is the Pulse of the Game Industry Today?
Hong Tao, CEO, GameLook speaker details add session2019-11-10 13:30:002019-11-10 13:55:00Asia/SingaporeWhere is the Pulse of the Game Industry Today? | GameDaily Connect SessionHong Tao, CEO, GameLook — The global game market seems to be more and more solidified. The big players are ever grande and the strong ones are always strong. It is very important to find new breakthroughs. And what about the easy points of failure? GameLook will bring you the latest market insights. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
The global game market seems to be more and more solidified. The big players are ever grande and the strong ones are always strong. It is very important to find new breakthroughs. And what about the easy points of failure? GameLook will bring you the latest market insights.
13:30 | LECTURE HALL 2 | DESIGN & DEVELOPMENT
Shadow Fight: Mobile Fighting/RPG Hit Post-mortem
Dmitry Pimenov, Executive Producer, Nekki Limited speaker details add session2019-11-10 13:30:002019-11-10 13:55:00Asia/SingaporeShadow Fight: Mobile Fighting/RPG Hit Post-mortem | GameDaily Connect SessionDmitry Pimenov, Executive Producer, Nekki Limited — This lecture will cover lessons learned from the design and production process of Shadow Fight, including the evolution of game design and content production challenges, initial expectations and results regarding game progression and monetization, proud moments and unexpected pitfalls throughout the project production, development and LiveOps, and how to create a successful mobile action title. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
This lecture will cover lessons learned from the design and production process of Shadow Fight, including the evolution of game design and content production challenges, initial expectations and results regarding game progression and monetization, proud moments and unexpected pitfalls throughout the project production, development & LiveOps, and how to create a successful mobile action title.
2:00PM | SUNDAY 10TH November 2019
14:00 | LECTURE HALL 1 | INDUSTRY INSIGHTS
Mobile Esports - the Way to the Mass Market
Xiaofeng Zeng, General Manager China, Niko Partners speaker details add session2019-11-10 14:00:002019-11-10 14:25:00Asia/SingaporeMobile Esports - the Way to the Mass Market | GameDaily Connect SessionXiaofeng Zeng, General Manager China, Niko Partners — Asia is leading the world in esports. Asia is also the barometer for an impending boom in mobile esports expected to take place globally over the next 5 years. The growth of mobile esports, driven by culture, technology, and infrastructure, is positioned to dramatically reorient the esports industry. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Asia is leading the world in esports. Asia is also the barometer for an impending boom in mobile esports expected to take place globally over the next 5 years. The growth of mobile esports, driven by culture, technology, and infrastructure, is positioned to dramatically reorient the esports industry.
14:00 | LECTURE HALL 2 | DESIGN & DEVELOPMENT
Age2DE - Modernizing a Classic
Alex Liu, Design Director, Microsoft speaker details add session2019-11-10 14:00:002019-11-10 14:25:00Asia/SingaporeAge2DE - Modernizing a Classic | GameDaily Connect SessionAlex Liu, Design Director, Microsoft — Age of Empires 2, one of the most popular strategy games ever, is back with stunning graphical updates, fully remastered soundtrack, and brand-new content. In this presentation, we will dive deeper into this classic’s modernization efforts for the global audience. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Age of Empires 2, one of the most popular strategy games ever, is back with stunning graphical updates, fully remastered soundtrack, and brand-new content. In this presentation, we will dive deeper into this classic’s modernization efforts for the global audience.
e-Game Town iDreamSky Shenzhen Talent Bureau speaker details add session2019-11-10 15:00:002019-11-10 15:55:00Asia/SingaporePANEL: HR Cultivation - Innovation and Entrepreneurship | GameDaily Connect Sessione-Game Town | iDreamSky | Shenzhen Talent Bureau — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
15:00 | LECTURE HALL 2 | DESIGN & DEVELOPMENT
Project Substance Alchemist: The Next Innovation of Gaming Material
Meizi Yan, Country Manager China, SUBSTANCE by Adobe speaker details add session2019-11-10 15:00:002019-11-10 15:25:00Asia/SingaporeProject Substance Alchemist: The Next Innovation of Gaming Material | GameDaily Connect SessionMeizi Yan, Country Manager China, SUBSTANCE by Adobe — In this session, we will talk about how to use Substance parametric material to speed up 3D productions with the best visual quality and how to integrate Substance with different software. Substance Alchemist is a next-generation tool dedicated to material authoring, exploration, and management. Different technologies and creation methods (procedural-based, capture-based, AI-based and manual) help you manage entire material libraries and export them to other applications. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
In this session, we will talk about how to use Substance parametric material to speed up 3D productions with the best visual quality and how to integrate Substance with different software. Substance Alchemist is a next-generation tool dedicated to material authoring, exploration, and management. Different technologies and creation methods (procedural-based, capture-based, AI-based and manual) help you manage entire material libraries and export them to other applications.
e-Game Town iDreamSky Shenzhen Talent Bureau speaker details add session2019-11-10 15:00:002019-11-10 15:55:00Asia/SingaporePANEL CONTINUES: HR Cultivation - Innovation and Entrepreneurship | GameDaily Connect Sessione-Game Town | iDreamSky | Shenzhen Talent Bureau — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
15:30 | LECTURE HALL 2 | DESIGN & DEVELOPMENT
The Design of the Antique Game
Zijian Chong, Art Director, Seasun Entertainment speaker details add session2019-11-10 15:30:002019-11-10 15:55:00Asia/SingaporeThe Design of the Antique Game | GameDaily Connect SessionZijian Chong, Art Director, Seasun Entertainment — A game's design appearance combines expertise in art design, social culture and information technology. This session is based on the analysis of the aesthetic and social needs of the players of current antique games in the market. We’ll show the iteration of the cloth technology in the characters appearance, and the technological breakthrough from apex to flex. We’ll also explain the material selection and iteration from the hand-drawn style to the PBR. Finally, we'll introduce the commercialization of a characters appearance in a game. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
A game's design appearance combines expertise in art design, social culture and information technology. This session is based on the analysis of the aesthetic and social needs of the players of current antique games in the market. We’ll show the iteration of the cloth technology in the characters appearance, and the technological breakthrough from apex to flex. We’ll also explain the material selection and iteration from the hand-drawn style to the PBR. Finally, we'll introduce the commercialization of a characters appearance in a game.
4:00PM | SUNDAY 10TH November 2019
16:00 | LECTURE HALL 1 | INDUSTRY INSIGHTS
How to Develop a Game Based on a Top Western Franchise and Succeed: American Dad! Apocalypse Soon Case Study
Anton Shalaev, Corporate Development Director, MY.GAMES speaker details add session2019-11-10 16:00:002019-11-10 16:25:00Asia/SingaporeHow to Develop a Game Based on a Top Western Franchise and Succeed: American Dad! Apocalypse Soon Case Study | GameDaily Connect SessionAnton Shalaev, Corporate Development Director, MY.GAMES — Many developers have thought about making a game based on a popular franchise such as The Simpsons or the Marvel Universe. Yet, these ideas often remain dreams because of many factors: the burden of responsibility before fans, fears of imposed creative control, failing to understand the audience’s culture, and many others prevent developers from taking the leap. The experience of Fast Forward Studio shows that it’s actually not that frightening. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Many developers have thought about making a game based on a popular franchise such as The Simpsons or the Marvel Universe. Yet, these ideas often remain dreams because of many factors: the burden of responsibility before fans, fears of imposed creative control, failing to understand the audience’s culture, and many others prevent developers from taking the leap. The experience of Fast Forward Studio shows that it’s actually not that frightening.
16:00 | LECTURE HALL 2 | DESIGN & DEVELOPMENT
Where the Game Industry is Going and How to Prepare for the Future: AAA Developer Perspective
Taewon Yun, General Manager, Global Publishing, Super Evil Megacorp speaker details add session2019-11-10 16:00:002019-11-10 16:25:00Asia/SingaporeWhere the Game Industry is Going and How to Prepare for the Future: AAA Developer Perspective | GameDaily Connect SessionTaewon Yun, General Manager, Global Publishing, Super Evil Megacorp — The game Industry is entering another seismic transformation, which may fundamentally shake up the status quo. Taewon Yun at Super Evil Megacorp will discuss the upcoming changes he foresees in the industry and what his studio is doing to prepare for success. With 25+ years of experience working on some of the industry's changing games such as World of Warcraft, Ultima Online and Starcraft, Taewon will have valuable insights to share. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
The game Industry is entering another seismic transformation, which may fundamentally shake up the status quo. Taewon Yun at Super Evil Megacorp will discuss the upcoming changes he foresees in the industry and what his studio is doing to prepare for success. With 25+ years of experience working on some of the industry's changing games such as World of Warcraft, Ultima Online and Starcraft, Taewon will have valuable insights to share.
4:30PM | SUNDAY 10TH November 2019
16:30 | LECTURE HALL 1 | INDUSTRY INSIGHTS
Cloud Gaming in Asia
Monte Singman, VP International Business Development, iDreamsky Technology speaker details add session2019-11-10 16:30:002019-11-10 16:55:00Asia/SingaporeCloud Gaming in Asia | GameDaily Connect SessionMonte Singman, VP International Business Development, iDreamsky Technology — Within five years, cloud gaming in Asia is expected to reach 60 million gamers, and may surpass 500 million by 2028. As cloud gaming continues its upward trajectory and prepares to dominate the gaming landscape, markets around the world are anticipating its impact. In particular, the Asian game market -- the largest in the world -- is expected to see enormous growth from cloud gaming. According to a new report from market analyst group Niko Partners, cloud gaming in Asia is expected to generate $3 billion by 2023. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Within five years, cloud gaming in Asia is expected to reach 60 million gamers, and may surpass 500 million by 2028. As cloud gaming continues its upward trajectory and prepares to dominate the gaming landscape, markets around the world are anticipating its impact. In particular, the Asian game market -- the largest in the world -- is expected to see enormous growth from cloud gaming. According to a new report from market analyst group Niko Partners, cloud gaming in Asia is expected to generate $3 billion by 2023.
16:30 | LECTURE HALL 2 | DESIGN & DEVELOPMENT
Dancing in the Clouds - The Road to Globalization of Cheetah Games
Zhu Jun, Advanced Operation Director, Cheetah Mobile speaker details add session2019-11-10 16:30:002019-11-10 16:55:00Asia/SingaporeDancing in the Clouds - The Road to Globalization of Cheetah Games | GameDaily Connect SessionZhu Jun, Advanced Operation Director, Cheetah Mobile — There are more than 100 kinds of games running in Cheetah Mobile. Among them, 5 game users have over 100 million and DAU has 20 million. Game types include music, development, racing, and more. The global dual data core is multiple cloud and live, and the four major game sub-centers support sub-regional game scheduling. In this session Zhu Jun of Cheetah Mobile will share how they can deploy and manage operations in a multiple cloud. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
There are more than 100 kinds of games running in Cheetah Mobile. Among them, 5 game users have over 100 million and DAU has 20 million. Game types include music, development, racing, and more. The global dual data core is multiple cloud and live, and the four major game sub-centers support sub-regional game scheduling. In this session Zhu Jun of Cheetah Mobile will share how they can deploy and manage operations in a multiple cloud.
EVENTS | SUNDAY 10th NOVEMBER 2019
20:30 – 23:00 | | WELCOME PARTY
WELCOME PARTY
Get your game on with other professional game developers.
WELCOME | LECTURE HALL 2 | GROWTH & MARKET NAVIGATION
GROWTH & MARKET NAVIGATION WELCOME
EMCEE Luke Stapley, Senior Marketing Manager, Cocos speaker details
Games have a unique power to connect with people across borders. Take inspiration from some of gaming's best guides when it comes to finding footholds in new markets.
9:30AM | MONDAY 11TH November 2019
9:30 | LECTURE HALL 1 | BUSINESS OF GAMES
Tencent Cloud - Solutions for Game Industry
Eric Hong, Vice Director, Tencent Cloud speaker details add session2019-11-11 9:30:002019-11-11 9:50:00Asia/SingaporeTencent Cloud - Solutions for Game Industry | GameDaily Connect SessionEric Hong, Vice Director, Tencent Cloud — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
9:30 | LECTURE HALL 2 | GROWTH & MARKET NAVIGATION
Successful Strategies for Working with English Language Adaptation Partners
Michael Csurics, Voice Director, The Brightskull Entertainment Group speaker details add session2019-11-11 9:30:002019-11-129:55:00Asia/SingaporeSuccessful Strategies for Working with English Language Adaptation Partners | GameDaily Connect SessionMichael Csurics, Voice Director, The Brightskull Entertainment Group — Working with English Language partners to develop original stories or to localize and adapt material developed for Eastern markets and sensibilities can be a daunting experience, but it doesn’t have to be. In this session we will explore successful strategies and techniques for working with English Language partners to develop the best possible representation of your product for English speaking audiences. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Working with English Language partners to develop original stories or to localize and adapt material developed for Eastern markets and sensibilities can be a daunting experience, but it doesn’t have to be. In this session we will explore successful strategies and techniques for working with English Language partners to develop the best possible representation of your product for English speaking audiences.
10:00AM | MONDAY 11TH November 2019
9:55 | LECTURE HALL 1 | BUSINESS OF GAMES
Future with Safety - Play with Me
Saite, Game Security Expert; Mobile Tencent Protect speaker details add session2019-11-11 9:55:002019-11-11 10:15:00Asia/SingaporeFuture with Safety - Play with Me | GameDaily Connect SessionSaite, Game Security Expert; Mobile Tencent Protect — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
10:00 | LECTURE HALL 2 | GROWTH & MARKET NAVIGATION
Entertainment and Beyond: Key Strategies for Successful Games
Langer Lee, Director, Corporate Planning & Strategy, mixi, Inc. (XFLAG) speaker details add session2019-11-11 10:00:002019-11-1210:25:00Asia/SingaporeEntertainment and Beyond: Key Strategies for Successful Games | GameDaily Connect SessionLanger Lee, Director, Corporate Planning and Strategy, mixi, Inc. (XFLAG) — When trying to be successful in games, it is important to have a purpose beyond entertainment. Monster Strike, a worldwide top grossing mobile game, is more than just a game - it is an entertainment institution with a diverse media mix strategy. Langer Lee, Director of Corporate Planning and Strategy at mixi, will share their key strategies for success and how developers can adopt them. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
When trying to be successful in games, it is important to have a purpose beyond entertainment. Monster Strike, a worldwide top grossing mobile game, is more than just a game - it is an entertainment institution with a diverse media mix strategy. Langer Lee, Director of Corporate Planning & Strategy at mixi, will share their key strategies for success and how developers can adopt them.
10:20AM | MONDAY 11TH November 2019
10:20 | LECTURE HALL 1 | BUSINESS OF GAMES
Future with IP - Play with Me
Amy He, GAME Senior Sales Manager, Tencent Marketing Solution speaker details add session2019-11-11 10:20:002019-11-11 10:40:00Asia/SingaporeFuture with IP - Play with Me | GameDaily Connect SessionAmy He, GAME Senior Sales Manager, Tencent Marketing Solution — Tencent Marketing Solution——See the IP in the perspective of GAME. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Tencent Marketing Solution——See the IP in the perspective of GAME.
10:30AM | MONDAY 11TH November 2019
10:45 | LECTURE HALL 1 | BUSINESS OF GAMES
Future with Casual - Play with Me
Hui Hu, Senior Operations Manager, Tencent Marketing Solution speaker details add session2019-11-11 10:45:002019-11-11 11:05:00Asia/SingaporeFuture with Casual - Play with Me | GameDaily Connect SessionHui Hu, Senior Operations Manager, Tencent Marketing Solution — Tencent Adnet – Ecological construction of casual games. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | AB55+Z58GameDaily Connectconnect@gamedaily.biz
Tencent Adnet – Ecological construction of casual games.
10:30 | LECTURE HALL 2 | GROWTH & MARKET NAVIGATION
AppsFlyer Panel speaker details add session2019-11-11 10:30:002019-11-1210:55:00Asia/Singapore | GameDaily Connect SessionAppsFlyer Panel — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
11:00AM | MONDAY 11TH November 2019
11:10 | LECTURE HALL 1 | BUSINESS OF GAMES
PANEL: Future with Traffic - Play with Me
Eric Hong, Vice Director, Tencent Cloud Saite, Game Security Expert, Mobile Tencent Protect Amy He, GAME Senior Sales Manager, Tencent Marketing Solution Hui Hu, Senior Operations Manager, Tencent Marketing Solution MODERATOR: Silvia Tang, Senior Business Manager, Tencent Marketing Solution speaker details add session2019-11-11 11:10:002019-11-11 11:25:00Asia/SingaporePANEL: Future with Traffic - Play with Me | GameDaily Connect SessionEric Hong, Vice Director, Tencent Cloud | Saite, Game Security Expert, Mobile Tencent Protect | Amy He, GAME Senior Sales Manager, Tencent Marketing Solution | Hui Hu, Senior Operations Manager, Tencent Marketing Solution | MODERATOR: Silvia Tang, Senior Business Manager, Tencent Marketing Solution — Tencent Adnet – The midfield battle of casual games —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Tencent Adnet – The midfield battle of casual games
11:00 | LECTURE HALL 2 | GROWTH & MARKET NAVIGATION
Subscription Models in Games
Tyrone McAuley, Operations Director, PikPok speaker details add session2019-11-11 11:00:002019-11-1211:25:00Asia/SingaporeSubscription Models in Games | GameDaily Connect SessionTyrone McAuley, Operations Director, PikPok — Subscription models have been successfully employed in various forms of entertainment including television, film and music. They’re now being adopted and used in games. This talk will share some practical experience and learnings on how PikPok has integrated IAP based subscriptions into our mobile games and, insights from our Apple Arcade launch title, Agent Intercept. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Subscription models have been successfully employed in various forms of entertainment including television, film and music. They’re now being adopted and used in games. This talk will share some practical experience and learnings on how PikPok has integrated IAP based subscriptions into our mobile games and, insights from our Apple Arcade launch title, Agent Intercept.
11:30AM | MONDAY 11TH November 2019
11:30 | |
LUNCH BREAK
12:30PM | MONDAY 11TH November 2019
12:30 | LECTURE HALL 1 | BUSINESS OF GAMES
Mobile Gaming: Rise of a New Business Mix
Alix Cloux, VP Sales and Marketing Northern Asia, Gameloft speaker details add session2019-11-11 12:30:002019-11-11 12:55:00Asia/SingaporeMobile Gaming: Rise of a New Business Mix | GameDaily Connect SessionAlix Cloux, VP Sales and Marketing Northern Asia, Gameloft — Nowadays, mobile gaming has entered a fast transformation era due to the change we see from User behavior, the platforms’ ecosystem or the regulators. Gaming companies therefore need to adapt themselves to face this evolution and be able to pivot to meet the market expectation. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Nowadays, mobile gaming has entered a fast transformation era due to the change we see from User behavior, the platforms’ ecosystem or the regulators. Gaming companies therefore need to adapt themselves to face this evolution and be able to pivot to meet the market expectation.
12:30 | LECTURE HALL 2 | GROWTH & MARKET NAVIGATION
Serving Mobile Games to the Japanese - successfully enter the world's top gaming market
Arthur Chow, CEO, 6waves speaker details add session2019-11-11 12:30:002017-05-18 12:55:00Asia/SingaporeServing Mobile Games to the Japanese - successfully enter the world's top gaming market | Casual Connect SessionArthur Chow, CEO, 6waves — Japan which is one of the biggest mobile gaming markets in the world, yet the entry barriers are high due to its difference in culture, language and business practices from the rest of the world. This session covers the keys to success in bringing your mobile games to Japan and the pitfalls to avoid. From localization, user acquisition, community and live operations, Arthur Chow will share case studies in helping the audience to successfully navigate this rewarding market. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | RESORTS WORLD SENTOSA HARD ROCK HOTEL, SingaporeCasual Connectscheduling@casualgamesassociation.org
Japan which is one of the biggest mobile gaming markets in the world, yet the entry barriers are high due to its difference in culture, language and business practices from the rest of the world. This session covers the keys to success in bringing your mobile games to Japan and the pitfalls to avoid. From localization, user acquisition, community and live operations, Arthur Chow will share case studies in helping the audience to successfully navigate this rewarding market.
1:00PM | MONDAY 11TH November 2019
13:00 | LECTURE HALL 1 | BUSINESS OF GAMES
Zhihui Li , CTO, HUAWEI Cloud speaker details add session2019-11-11 13:00:002019-11-11 13:25:00Asia/Singapore | GameDaily Connect SessionZhihui Li , CTO, HUAWEI Cloud — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
13:00 | LECTURE HALL 2 | GROWTH & MARKET NAVIGATION
PANEL: How to Leverage Popular Licensed IPs on Mobile Games
Tom van Dam, Senior Director Overseas Business, ByteDance Young Yuan, General Partner & Vice President, CMGE MODERATOR: Michael Zhang, Founder & CEO, Firefly Games Inc. speaker details add session2019-11-11 13:00:002019-11-1213:55:00Asia/SingaporePANEL: How to Leverage Popular Licensed IPs on Mobile Games | GameDaily Connect SessionTom van Dam, Senior Director Overseas Business, ByteDance | Young Yuan, General Partner and Vice President, CMGE | MODERATOR: Michael Zhang, Founder and CEO, Firefly Games Inc. — In this session, our expert panelists will discuss the effect of licensed IP on mobile games -the challenges, complexities and benefits. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
In this session, our expert panelists will discuss the effect of licensed IP on mobile games -the challenges, complexities and benefits.
1:30PM | MONDAY 11TH November 2019
13:30 | LECTURE HALL 1 | BUSINESS OF GAMES
PANEL: The Future of Mobile App Monetization
Gongping Ouyang, General Manager, ModooPlay KD Li, BD Director,TapQ Xi Tong, Marketing Director, ME2ZEN MODERATOR: Ada Hang, Director of Business Development, AppLovin speaker details add session2019-11-11 13:30:002019-11-11 14:25:00Asia/SingaporePANEL: The Future of Mobile App Monetization | GameDaily Connect SessionGongping Ouyang, General Manager, ModooPlay | KD Li, BD Director,TapQ | Xi Tong, Marketing Director, ME2ZEN | MODERATOR: Ada Hang, Director of Business Development, AppLovin — The mobile industry is fast-paced and constantly changing, and developers need a monetization solution that will allow for sustainable growth in an ever-evolving space. Join us as we discuss why in-app bidding is becoming the industry standard monetization setup for mobile developers, as well as the ways it has brought them unequivocal growth. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
The mobile industry is fast-paced and constantly changing, and developers need a monetization solution that will allow for sustainable growth in an ever-evolving space. Join us as we discuss why in-app bidding is becoming the industry standard monetization setup for mobile developers, as well as the ways it has brought them unequivocal growth.
13:00 | LECTURE HALL 2 | GROWTH & MARKET NAVIGATION
PANEL CONTINUE: How to Leverage Popular Licensed IPs on Mobile Games
Tom van Dam, Senior Director Overseas Business, ByteDance Young Yuan, General Partner & Vice President, CMGE MODERATOR: Michael Zhang, Founder & CEO, Firefly Games Inc. speaker details add session2019-11-11 13:00:002019-11-1213:55:00Asia/SingaporePANEL CONTINUE: How to Leverage Popular Licensed IPs on Mobile Games | GameDaily Connect SessionTom van Dam, Senior Director Overseas Business, ByteDance | Young Yuan, General Partner and Vice President, CMGE | MODERATOR: Michael Zhang, Founder and CEO, Firefly Games Inc. — In this session, our expert panelists will discuss the effect of licensed IP on mobile games -the challenges, complexities and benefits. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
In this session, our expert panelists will discuss the effect of licensed IP on mobile games -the challenges, complexities and benefits.
2:00PM | MONDAY 11TH November 2019
13:30 | LECTURE HALL 1 | BUSINESS OF GAMES
PANEL CONTINUES: The Future of Mobile App Monetization
Gongping Ouyang, General Manager, ModooPlay KD Li, BD Director,TapQ Xi Tong, Marketing Director, ME2ZEN MODERATOR: Ada Hang, Director of Business Development, AppLovin speaker details add session2019-11-11 13:30:002019-11-11 14:25:00Asia/SingaporePANEL CONTINUES: The Future of Mobile App Monetization | GameDaily Connect SessionGongping Ouyang, General Manager, ModooPlay | KD Li, BD Director,TapQ | Xi Tong, Marketing Director, ME2ZEN | MODERATOR: Ada Hang, Director of Business Development, AppLovin — The mobile industry is fast-paced and constantly changing, and developers need a monetization solution that will allow for sustainable growth in an ever-evolving space. Join us as we discuss why in-app bidding is becoming the industry standard monetization setup for mobile developers, as well as the ways it has brought them unequivocal growth. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
The mobile industry is fast-paced and constantly changing, and developers need a monetization solution that will allow for sustainable growth in an ever-evolving space. Join us as we discuss why in-app bidding is becoming the industry standard monetization setup for mobile developers, as well as the ways it has brought them unequivocal growth.
14:00 | LECTURE HALL 2 | GROWTH & MARKET NAVIGATION
Indie Mobile Games Publishing in China
Miley Chen, Strategy - ACE Publishing Program, Tencent speaker details add session2019-11-11 14:00:002019-11-1214:25:00Asia/SingaporeIndie Mobile Games Publishing in China | GameDaily Connect SessionMiley Chen, Strategy - ACE Publishing Program, Tencent — This session includes a general review of the Chinese mobile game market in 2019H1, what genres/games from small/medium developers attract our attention in 2019H1, how we see the market trends for indie games, and what can we do to help indie developers to reach a greater audience in China. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
This session includes a general review of the Chinese mobile game market in 2019H1, what genres/games from small/medium developers attract our attention in 2019H1, how we see the market trends for indie games, and what can we do to help indie developers to reach a greater audience in China.
2:30PM |MONDAY 11TH November 2019
14:30 | LECTURE HALL 1 | BUSINESS OF GAMES
The New Industry Trend of Casual and Hyper Casual Games
Raymond Feng, AppsFlyer GCR Sales Team Lead, AppsFlyer speaker details add session2019-11-11 14:30:002019-11-11 14:55:00Asia/SingaporeThe New Industry Trend of Casual and Hyper Casual Games | GameDaily Connect SessionRaymond Feng, AppsFlyer GCR Sales Team Lead, AppsFlyer — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
3:00PM | MONDAY 11TH November 2019
15:00 | LECTURE HALL 2 | GROWTH & MARKET NAVIGATION
Emerging Video Game Markets: Which is the Next Important Market?
Sho Sato, Principal Analyst, Media Create speaker details add session2019-11-11 15:00:002019-11-1215:25:00Asia/SingaporeEmerging Video Game Markets: Which is the Next Important Market? | GameDaily Connect SessionSho Sato, Principal Analyst, Media Create — Recently the interest toward emerging game markets like MENA, South Asia and ASEAN has been increasing among game companies, but the objective information and insights for these countries are very limited. Based on our analyses for more than 5 years as "Emerging Game Business Report" Sho will share knowledge and insights for characteristics and differences of each market especially emerging countries, and indicate how Asian and Western game companies approach these markets. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Recently the interest toward emerging game markets like MENA, South Asia and ASEAN has been increasing among game companies, but the objective information and insights for these countries are very limited. Based on our analyses for more than 5 years as "Emerging Game Business Report" Sho will share knowledge and insights for characteristics and differences of each market especially emerging countries, and indicate how Asian & Western game companies approach these markets.
3:30PM | MONDAY 11TH November 2019
15:30 | LECTURE HALL 2 | GROWTH & MARKET NAVIGATION
Argentinian Game Industry: Opportunities in a Far Away Land
Hernan Lopez, Producer, Epic Llama Games speaker details add session2019-11-11 15:30:002019-11-1215:55:00Asia/SingaporeArgentinian Game Industry: Opportunities in a Far Away Land | GameDaily Connect SessionHernan Lopez, Producer, Epic Llama Games — In this session Hernan will discuss the Argentinean game industry landscape, from indie game developers to big globally established companies. He will be addressing the risk and opportunities of the region, and ways to profit from the talent of the other side of the world. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
In this session Hernan will discuss the Argentinean game industry landscape, from indie game developers to big globally established companies. He will be addressing the risk and opportunities of the region, and ways to profit from the talent of the other side of the world.
4:00PM | MONDAY 11TH November 2019
16:00 | LECTURE HALL 1 | BUSINESS OF GAMES
Fast and Complex Casual 2D Mobile Game Development Using SGS and SGE
Krzysztof Bury, Senior Software Engineer, Gamedesire speaker details add session2019-11-11 16:00:002019-11-11 16:25:00Asia/SingaporeFast and Complex Casual 2D Mobile Game Development Using SGS and SGE | GameDaily Connect SessionKrzysztof Bury, Senior Software Engineer, Gamedesire — SGS and SGE are Gamedesire's in-house solutions that shorten the time to soft-launch. Scriptable Game Engine (SGE) - QT based toolkit including ready to use functional packages and native app performance. Its main purpose is to make fast iterations. Social Game Server (SGS) - simple and scalable game backend, easy-to-integrate server solution, with a set of automation and monitoring tools and ability to write game logic in developer’s language of choice. These two technologies are optimized for making online multiplayer 2D games ready to be released in short time. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
SGS and SGE are Gamedesire's in-house solutions that shorten the time to soft-launch. Scriptable Game Engine (SGE) - QT based toolkit including ready to use functional packages and native app performance. Its main purpose is to make fast iterations. Social Game Server (SGS) - simple and scalable game backend, easy-to-integrate server solution, with a set of automation and monitoring tools and ability to write game logic in developer’s language of choice. These two technologies are optimized for making online multiplayer 2D games ready to be released in short time.
16:00 | LECTURE HALL 2 | GROWTH & MARKET NAVIGATION
Succeed in the Western Markets by Leveraging Your App Growth Strategy
Luis Bertó, Head of Business Development, Lab Cave Games speaker details add session2019-11-11 16:00:002019-11-1216:25:00Asia/SingaporeSucceed in the Western Markets by Leveraging Your App Growth Strategy | GameDaily Connect SessionLuis Bertó, Head of Business Development, Lab Cave Games — Based on Lab Cave's six years' experience, Luis Bertó will highlight the best strategies to improve an app's organic user base that should be considered when Asian gaming companies want to enter the Western markets. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Based on Lab Cave's six years' experience, Luis Bertó will highlight the best strategies to improve an app's organic user base that should be considered when Asian gaming companies want to enter the Western markets.
4:30PM | MONDAY 11TH November 2019
16:30 | LECTURE HALL 1 | BUSINESS OF GAMES
Investment in Mobile Games: How to Get Funded Successfully
Ilya Gutov, Greater China Business Development Director, Mail.Ru Games Ventures speaker details add session2019-11-11 16:30:002019-11-11 16:55:00Asia/SingaporeInvestment in Mobile Games: How to Get Funded Successfully | GameDaily Connect SessionIlya Gutov, Greater China Business Development Director, Mail.Ru Games Ventures — This session aims to increase the overall understanding of how video games MandA and investment business works in practice. The session will be helpful for business owners who are looking for additional funding. Founders will find out how investors make decisions, what is the best way to approach the investor, which materials should be prepared for the first meeting, how not to fail the negotiation process, what completion consists of and how investors and management team live after the deal is closed. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
This session aims to increase the overall understanding of how video games M&A and investment business works in practice. The session will be helpful for business owners who are looking for additional funding. Founders will find out how investors make decisions, what is the best way to approach the investor, which materials should be prepared for the first meeting, how not to fail the negotiation process, what completion consists of and how investors and management team live after the deal is closed.
16:30 | LECTURE HALL 2 | GROWTH & MARKET NAVIGATION
East Meets West: Tips and Tricks for Success in China
Olga Egoshina, Senior Business Development Manager, Playrix speaker details add session2019-11-11 16:30:002019-11-1216:55:00Asia/SingaporeEast Meets West: Tips and Tricks for Success in China | GameDaily Connect SessionOlga Egoshina, Senior Business Development Manager, Playrix — Playrix is among the few overseas developers whose games are truly successful in China. This session will help understand the company’s approach to the Chinese market and how they benefit from partnerships with local publishers. The session will be useful for Chinese and overseas developers and publishers who are looking to grow their games in China. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Playrix is among the few overseas developers whose games are truly successful in China. This session will help understand the company’s approach to the Chinese market and how they benefit from partnerships with local publishers. The session will be useful for Chinese and overseas developers and publishers who are looking to grow their games in China.
17:00PM |MONDAY 11TH November 2019
17:00 – 20:00 | | APPY HOUR
APPY HOUR
Join AppLovin and AppsFlyer for a happy hour networking event at GameDaily Connect in Shenzhen! Come enjoy appetizers and cocktails while you could overlook the sea and mingle with industry peers across the globe.
all speakers icons below toggle track highlights | icons in sessions link to track speakers
EMCEES | TUESDAY 12th November 2019
WELCOME | LECTURE HALL 1 | GLOBAL GAME FUTURE
add session2017-05-18 2019-11-12Asia/Singapore | GameDaily Connect Session — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
WELCOME | LECTURE HALL 2 | EMPOWERED GAME DEVELOPER
add session2017-05-18 2019-11-12Asia/Singapore | GameDaily Connect Session — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
10:00AM | TUESDAY 12th November 2019
10:00 | LECTURE HALL 1 | GLOBAL GAME FUTURE
New Direction of Game Entrepreneurship
Jing Ting, Analyst of Game Industry, 36Kr speaker details add session2017-05-18 10:00:002019-11-1210:10:00Asia/SingaporeNew Direction of Game Entrepreneurship | GameDaily Connect SessionJing Ting, Analyst of Game Industry, 36Kr — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
10:00 | LECTURE HALL 2 | EMPOWERED GAME DEVELOPER
The Risk Management System Construction of Online Game Companies
Jeff Yang, Senior Partner, Grand & Holders Law Firm speaker details add session2017-05-18 10:00:002019-11-1210:25:00Asia/SingaporeThe Risk Management System Construction of Online Game Companies | GameDaily Connect SessionJeff Yang, Senior Partner, Grand and Holders Law Firm — In this session, we'll discuss the main reasons for an online game company to set up a risk management system. To establish the risk management system, an online game company may start from five major aspects, including “stock equity and share option”, “investment, financing and MandA”, “intellectual property and trade secret”, “significant contracts” and “labor and personnel”. In order to improve the development of an online game company, it is of great necessity to build up and improve a risk management system. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
In this session, we'll discuss the main reasons for an online game company to set up a risk management system. To establish the risk management system, an online game company may start from five major aspects, including “stock equity and share option”, “investment, financing and M&A”, “intellectual property and trade secret”, “significant contracts” and “labor and personnel”. In order to improve the development of an online game company, it is of great necessity to build up and improve a risk management system.
10:10AM | TUESDAY 12th November 2019
10:10 | LECTURE HALL 1 | GLOBAL GAME FUTURE
The Game Startup in 2019 in the Eyes of VC
Shanxing Guan, VP, Real Fund speaker details add session2017-05-18 10:10:002019-11-1210:25:00Asia/SingaporeThe Game Startup in 2019 in the Eyes of VC | GameDaily Connect SessionShanxing Guan, VP, Real Fund — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
10:30AM | TUESDAY 12th November 2019
10:25 | LECTURE HALL 1 | GLOBAL GAME FUTURE
New Model Slicing and New Opportunities for Games to go Overseas
XiaoXian Huang, VP, 37 Interactive Entertainment speaker details add session2017-05-18 10:25:002019-11-1210:40:00Asia/SingaporeNew Model Slicing and New Opportunities for Games to go Overseas | GameDaily Connect SessionXiaoXian Huang, VP, 37 Interactive Entertainment — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
10:30 | LECTURE HALL 2 | EMPOWERED GAME DEVELOPER
PANEL: Gaming Trends
Edward Li, Co-Founder & CEO, Twitchy Finger Limited Tom van Dam, Senior Director Overseas Business, ByteDance Jeremy Lam, CEO & Co-Founder, Pixio Ltd. MODERATOR: Dan Ackerman, Senior Managing Editor, CNET speaker details add session2017-05-18 10:30:002019-11-1211:25:00Asia/SingaporePANEL: Gaming Trends | GameDaily Connect SessionEdward Li, Co-Founder and CEO, Twitchy Finger Limited | Tom van Dam, Senior Director Overseas Business, ByteDance | Jeremy Lam, CEO and Co-Founder, Pixio Ltd. | MODERATOR: Dan Ackerman, Senior Managing Editor, CNET — Game publishers on mobile and beyond face a constantly changing landscape. Have free-to-play games peaked? How will heavy hitters like Apple impact the market with premium subscription services? Will new streaming game services like Stadia and xCloud open up new audiences? Will anyone ever get VR/AR right? We'll look at new and upcoming trends that everyone should prepare for. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Game publishers on mobile and beyond face a constantly changing landscape. Have free-to-play games peaked? How will heavy hitters like Apple impact the market with premium subscription services? Will new streaming game services like Stadia and xCloud open up new audiences? Will anyone ever get VR/AR right? We'll look at new and upcoming trends that everyone should prepare for.
10:40AM | TUESDAY 12th November 2019
10:40 | LECTURE HALL 1 | GLOBAL GAME FUTURE
5G and Cloud: Technology-Driven Game Innovation
Zhihui Li, Internet Industry Director of China Region, Huawei Cloud Business speaker details add session2017-05-18 10:40:002019-11-1210:55:00Asia/Singapore5G and Cloud: Technology-Driven Game Innovation | GameDaily Connect SessionZhihui Li, Internet Industry Director of China Region, Huawei Cloud Business — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
11:00AM | TUESDAY 12th November 2019
11:10 | LECTURE HALL 1 | GLOBAL GAME FUTURE
The Revolutionary Influence of Chinese-Taiwan Technology on Game Making
Bo Bao, Production Director, Improbable speaker details add session2017-05-18 11:10:002019-11-1211:25:00Asia/SingaporeThe Revolutionary Influence of Chinese-Taiwan Technology on Game Making | GameDaily Connect SessionBo Bao, Production Director, Improbable — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
10:30 | LECTURE HALL 2 | EMPOWERED GAME DEVELOPER
PANEL CONTINUES: Gaming Trends
Edward Li, Co-Founder & CEO, Twitchy Finger Limited Tom van Dam, Senior Director Overseas Business, ByteDance Jeremy Lam, CEO & Co-Founder, Pixio Ltd. MODERATOR: Dan Ackerman, Senior Managing Editor, CNET speaker details add session2017-05-18 10:30:002019-11-1211:25:00Asia/SingaporePANEL CONTINUES: Gaming Trends | GameDaily Connect SessionEdward Li, Co-Founder and CEO, Twitchy Finger Limited | Tom van Dam, Senior Director Overseas Business, ByteDance | Jeremy Lam, CEO and Co-Founder, Pixio Ltd. | MODERATOR: Dan Ackerman, Senior Managing Editor, CNET — Game publishers on mobile and beyond face a constantly changing landscape. Have free-to-play games peaked? How will heavy hitters like Apple impact the market with premium subscription services? Will new streaming game services like Stadia and xCloud open up new audiences? Will anyone ever get VR/AR right? We'll look at new and upcoming trends that everyone should prepare for. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Game publishers on mobile and beyond face a constantly changing landscape. Have free-to-play games peaked? How will heavy hitters like Apple impact the market with premium subscription services? Will new streaming game services like Stadia and xCloud open up new audiences? Will anyone ever get VR/AR right? We'll look at new and upcoming trends that everyone should prepare for.
11:30AM |TUESDAY 12th November 2019
11:30 | | SPECIAL EVENTS
LUNCH BREAK
11:25 | LECTURE HALL 1 | GLOBAL GAME FUTURE
5G's First Vent: Cloud Game Practice
Wang Kai, Deputy General Manager, Dalong Yun Computer speaker details add session2017-05-18 11:25:002019-11-1211:40:00Asia/Singapore5G's First Vent: Cloud Game Practice | GameDaily Connect SessionWang Kai, Deputy General Manager, Dalong Yun Computer — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
11:40 | LECTURE HALL 1 | GLOBAL GAME FUTURE
The Opportunity to Realize Professional e-Competition
Fan Xie, Co-Founder, Score speaker details add session2017-05-18 11:40:002019-11-1211:55:00Asia/SingaporeThe Opportunity to Realize Professional e-Competition | GameDaily Connect SessionFan Xie, Co-Founder, Score — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
11:55 | LECTURE HALL 1 | GLOBAL GAME FUTURE
36kr Panel
Shanxing Guan, VP, Real Fund XiaoXian Huang, VP, 37 Interactive Entertainment Zhihui Li, Internet Industry Director of China Region, Huawei Cloud Business Bo Bao, Production Director, Improbable Wang Kai, Deputy General Manager, Dalong Yun Computer Fan Xie, Co-Founder, Score MODERATOR: Jing Ting, Analyst of Game Industry, 36Kr speaker details add session2017-05-18 11:55:002019-11-1212:15:00Asia/Singapore36kr Panel | GameDaily Connect SessionShanxing Guan, VP, Real Fund | XiaoXian Huang, VP, 37 Interactive Entertainment | Zhihui Li, Internet Industry Director of China Region, Huawei Cloud Business | Bo Bao, Production Director, Improbable | Wang Kai, Deputy General Manager, Dalong Yun Computer | Fan Xie, Co-Founder, Score | MODERATOR: Jing Ting, Analyst of Game Industry, 36Kr — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
12:30PM | TUESDAY 12th November 2019
12:30 | LECTURE HALL 1 | GLOBAL GAME FUTURE
From the Development of B.E.E to the Innovation of 3D Action Mobile Games
Xianjie Liao, Program Executive, Xinyuan Studio speaker details add session2017-05-18 12:30:002019-11-1212:55:00Asia/SingaporeFrom the Development of B.E.E to the Innovation of 3D Action Mobile Games | GameDaily Connect SessionXianjie Liao, Program Executive, Xinyuan Studio — —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
12:30 | LECTURE HALL 2 | EMPOWERED GAME DEVELOPER
Create Hyper-casual Games for New Markets with Cocos Creator
Huabin Ling, Technical Director, Cocos speaker details add session2017-05-18 12:30:002019-11-1212:55:00Asia/SingaporeCreate Hyper-casual Games for New Markets with Cocos Creator | GameDaily Connect SessionHuabin Ling, Technical Director, Cocos — WeChat is leading a new cross platform trend. In this session, Huabin Ling of Cocos will discuss how new platforms like WeChat are changing the game and the market. Huabin will also discuss Cocos role with services and instant gaming platforms. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
WeChat is leading a new cross platform trend. In this session, Huabin Ling of Cocos will discuss how new platforms like WeChat are changing the game and the market. Huabin will also discuss Cocos role with services and instant gaming platforms.
1:00PM | TUESDAY 12th November 2019
13:00 | LECTURE HALL 1 | GLOBAL GAME FUTURE
I am MT - The Road to Growth from Card Game to MMO
Jun Liu, Executive Producer, Local Joy speaker details add session2017-05-18 13:00:002019-11-1213:25:00Asia/SingaporeI am MT - The Road to Growth from Card Game to MMO | GameDaily Connect SessionJun Liu, Executive Producer, Local Joy — Jun Liu, Executive Producer at Local Joy will discuss how the Local Joy team made "I am MT" into a famous franchise. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 1 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Jun Liu, Executive Producer at Local Joy will discuss how the Local Joy team made "I am MT" into a famous franchise.
13:00 | LECTURE HALL 2 | EMPOWERED GAME DEVELOPER
Make Game Development Easier
Jiawei Guo, Product Director, Cocos speaker details add session2017-05-18 13:00:002019-11-1213:25:00Asia/SingaporeMake Game Development Easier | GameDaily Connect SessionJiawei Guo, Product Director, Cocos — Intergrating services such as faas can be challenging for new game developers. Cocos is here to share some of the best practices on how to improve your workflow and give you a better experience in building games. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
Intergrating services such as faas can be challenging for new game developers. Cocos is here to share some of the best practices on how to improve your workflow and give you a better experience in building games.
1:30PM |TUESDAY 12th November 2019
13:30 | LECTURE HALL 2 | EMPOWERED GAME DEVELOPER
Reach New Heights with Blockchain
Tiago Alves, VP APAC, Aptoide speaker details add session2017-05-18 13:30:002019-11-1213:55:00Asia/SingaporeReach New Heights with Blockchain | GameDaily Connect SessionTiago Alves, VP APAC, Aptoide — In this talk, Tiago Alves, VP APAC of Aptoide, will explain how developers can take advantage of new blockchain projects to reach new users in emerging countries. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
In this talk, Tiago Alves, VP APAC of Aptoide, will explain how developers can take advantage of new blockchain projects to reach new users in emerging countries.
2:00PM | TUESDAY 12th November 2019
14:00 | LECTURE HALL 2 | EMPOWERED GAME DEVELOPER
PANEL: Blockchain Games in 2020: Looking to the Future
Reed Hong, Head, Research & Development, Cocos-BCX Minoru Yanai, Founder, Linker Inc. Mike Lee, CEO, Krypton Foundation MODERATOR: Legolas Liu, BD Manager, Animoca Brands speaker details add session2017-05-18 14:00:002019-11-1214:55:00Asia/SingaporePANEL: Blockchain Games in 2020: Looking to the Future | GameDaily Connect SessionReed Hong, Head, Research and Development, Cocos-BCX | Minoru Yanai, Founder, Linker Inc. | Mike Lee, CEO, Krypton Foundation | MODERATOR: Legolas Liu, BD Manager, Animoca Brands — This panel explores the opportunities and challenges of blockchain gaming and the prospect of blockchain games in 2020. We ask a panel of experts on their experience and advice on various key topics such as raising capital, strategies for mass adoption, and predicting the future of Blockchain games. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND AB135MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
This panel explores the opportunities and challenges of blockchain gaming and the prospect of blockchain games in 2020. We ask a panel of experts on their experience and advice on various key topics such as raising capital, strategies for mass adoption, and predicting the future of Blockchain games.
2:30PM | TUESDAY 12th November 2019
14:00 | LECTURE HALL 2 | EMPOWERED GAME DEVELOPER
PANEL CONTINUES: Blockchain Games in 2020: Looking to the Future
Reed Hong, Head, Research & Development, Cocos-BCX Minoru Yanai, Founder, Linker Inc. Mike Lee, CEO, Krypton Foundation MODERATOR: Legolas Liu, BD Manager, Animoca Brands speaker details add session2017-05-18 14:00:002019-11-1214:55:00Asia/SingaporePANEL CONTINUES: Blockchain Games in 2020: Looking to the Future | GameDaily Connect SessionReed Hong, Head, Research and Development, Cocos-BCX | Minoru Yanai, Founder, Linker Inc. | Mike Lee, CEO, Krypton Foundation | MODERATOR: Legolas Liu, BD Manager, Animoca Brands — This panel explores the opportunities and challenges of blockchain gaming and the prospect of blockchain games in 2020. We ask a panel of experts on their experience and advice on various key topics such as raising capital, strategies for mass adoption, and predicting the future of Blockchain games. —————— CALENDAR USAGE NOTES: THIS ENTRY HAS BEEN AUTOMATICALLY ADJUSTED TO THE TIMEZONE OF YOUR CALENDAR. WE STRONGLY SUGGEST USING A CALENDAR WITH TIMEZONE (GMT -07:00) Pacific Daylight Time FOR WHICH TO ARRANGE BOTH YOUR SESSIONS AND MEETINGS. WHILE THIS ENTRY AND THE CC MEETING SYSTEM ACCOUNT FOR TIMEZONES, THE AUTOMATICALLY ADJUSTED TIMEZONES CAN BE CONFUSING.LECTURE HALL 2 | Sea World Culture and Arts Center Shenzhen, ChinaGameDaily Connectconnect@gamedaily.biz
This panel explores the opportunities and challenges of blockchain gaming and the prospect of blockchain games in 2020. We ask a panel of experts on their experience and advice on various key topics such as raising capital, strategies for mass adoption, and predicting the future of Blockchain games.